Whispers from the Edge of Shadows

Ramblings from author Steven Creech

Month: October 2017

Just a little bit of magic.

When you think about the magic system in D&D, one of the things that come out of it is a lack of pzazz, especially the Orisons (or zero level spells).  These spells create (at most) effects that might do as much as a single hit point but are mostly just an annoyance. At one time orisons was something a mage might use to distract a guard or light a fuse. Now they are mostly ignored, especially as spell levels increase. But what happens if you want a character to have a little bit of magic but doesn’t want to take a whole level in a casting class?  I’ve been toying around with this idea for a day or two and present to you this idea.

 

Little bit of magic (Feat)

Somewhere in your family lineage your ancestor has had “relations” with a fey-blooded or draconic individual. Usually a member of the family shows no sign of magical abilities, but once in a generation or three you can produce little magical effects by just thinking about them. These effects are mostly minor and often the source of great childish pranks such as moving a small object (no more than a pound) around a room, causing a tiny mouse to appear from thin air or able to produce a whisper of fire just by snapping your fingers. The character should be encouraged to develop his own ideas and put a spin on it that makes it unique (with the GM’s approval).

Requirements: Character must forfeit the skill points he would normally gain to move to the next level.

Restrictions: An individual who currently has one level or more as a spell caster cannot take this feat. If the individual take a spell casting class in the future, he immediately loses the use of this feat.

Yeah, it’s been a little while since I posted anything.

When you are busy or are laid up, time can go by rather quickly. Health matters coupled with some other things has completely monopolized my free time. So hopefully now I will start posting on a more frequent and consistent schedule.

So anyhow, I was watching TV the other day and a commercial for Raid, the insect killing spray, aired. Well, my mind got to thinking and came up with these babies that could make for some interesting times.

 

RAID

School: Conjuration (creation)           Level: 3

Casting Time: 1 standard action

Components: V, S, M (a leg of a mouse, spider or insect)

Range: Long (400 ft. + 40 ft./level)

Target: Any creature(s) with the Vermin type

Duration: One hour/level

Saving Throw: Will negates (DC 15 + 1/level)       Spell Resistance: No

Raid is a spell designed to kill a large amount of vermin in as little time as possible. The spell can be utilized in two ways, the caster can directly focus on a single individual or pick a spot in a swarm and unleashing the spell like a bomb. If a single target is chosen, the caster must make an attack roll to see if the target is directly hit (1d6 + 1/level damage). If the spell is used on a swarm, a white mist explodes in the center and engulfs 1d10 + 6 vermin. Creatures who fail a Will saving throw incur 1d8 + 1d6/level suffocation damage plus they are poisoned and must make a DC 12 Fortitude save every round or die. (GM’s can make a single roll for the entire swarm rather than for each individual vermin).

 

Chemical Camouflage           Level: 4

School: Conjuration (creation)

Casting Time: 1 standard action

Components: V, S

Range: Short (10ft. + 10/level)

Target: 1 person or self

Duration: 1 hour/level

Saving Throw: Will negates                 Spell Resistance: No

Chemical camouflage covers the scent of an individual and blocks it from detection on olfactory and chemical pheromone levels. The individual can literally walk a past a creature that relies upon its scent ability to “see” and find food. A creature is allowed to make a saving throw (DC 15 + 1/caster level). If the creature succeeds then it is able to detect the presence of the individual but not necessarily the exact location. To do this, it must make a Perception skill role (DC 15).

 

What do you think? All comments and feedback welcome.